The Simulation Infrastructure for Living Worlds

GSS powers OASIS-style virtual worlds where studios and solo builders control the experiences they design, and players can finally turn what they do in-world into real income.

Platform-owned infrastructure. Creator-owned experiences. Player-owned earnings.

One backbone. Infinite worlds. Shared identity and economy across the network.

What GSS Is

Gregarious Simulation Systems is a platform, not a game. We provide the servers, physics, identity, economy, and safety stack that make OASIS-scale simulations possible.

Platform-Owned Infrastructure

Like the OASIS in Ready Player One, the underlying network belongs to GSS: the simulation engines, persistence layer, matchmaking, identity, and economic rails. We operate the universe, not just a single title.

Creator-Owned Experiences

Studios and solo world builders keep ownership of the experiences they design: their stories, mechanics, art, quests, brands, and communities. GSS supplies the backbone; creators rule their worlds.

Player-Owned Earnings

Players don’t just grind for cosmetics or locked credits. Actions inside GSS worlds can unlock real value through a regulated, platform-wide earning and withdrawal system anchored in the network economy.

For World Builders

Drop your world into a living universe without rebuilding multiplayer, identity, or an economy from scratch.

Plug-In APIs for Worlds

  • Launch persistent, shard-aware worlds with session and state handled by GSS.
  • Define custom rules, physics flavors, and progression systems on top of the base simulation.
  • Enable cross-world travel so players can move between experiences with a single identity.
  • Tap into a shared marketplace, inventory, and reputation layer.

Creator Economics

  • Set world-specific monetization rules using GSS’s unified currency and rails.
  • Earn revenue from access, items, events, skins, and player-to-player trade.
  • Keep control of your brand, lore, and community while GSS handles the heavy lifting.
  • Scale from a single experimental shard to millions of concurrent users without rewriting your stack.

Player Earnings & The GSS Economy

In most games, only the company earns. In GSS, the network is designed so players and creators can both turn in-world effort into real-world outcomes.

Designed for Real Earnings

  • Jobs, missions, PvP, tournaments, and services that pay out in a shared platform currency.
  • Creator-run marketplaces where players trade items, roles, and access between worlds.
  • Clear separation between in-game design and real-world settlement rails.
  • Compliance-minded architecture to support safe, legal off-ramps over time.

Ripple Credits – The Network Currency

  • One currency that flows across worlds, inventories, and player identities.
  • Backed by network-level governance rather than a single game economy.
  • Supports micro-earnings, tips, rentals, and long-form creator monetization.
  • Built to be auditable and fraud-resistant from day one.

For Investors

GSS is the backbone for OASIS-grade simulations: one platform, many worlds, and an economy where creators and players both have upside.

A Platform That Outlives Individual Games

  • Infrastructure-first: we own the physics, identity, and economic layers.
  • Creators build on top; their success compounds network value.
  • Revenue from hosting, transactions, marketplace fees, and premium modules.
  • Upside from both consumer worlds and enterprise simulations on the same backbone.

Current Raise & Use of Funds

  • Round: Seed
  • Target: $7.5M
  • Post-money valuation: $60M (≈12.5% dilution for the full seed round).
  • Use of funds: core simulation stack, first flagship world, and network economy MVP.
  • 12–18 months of focused runway to prove: players can earn, creators can monetize, and the backbone scales.
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Investor Signal

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